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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hadwisa Van Es, Female Human [Permalink]

Personal [hide]

Description: She is dressed in a clean grey cloak covering her clean studded leather. She is physically well-built. She keeps her long chestnut hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.

Personality: Calm and collected, she is a well trained Mason. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: The child of eastern immigrants she idolized her mother. She went to a religious school and was inspired by the priests there in charitable deeds. She has achieved small success as a Mason.

Motivation: She is unsatisfied with her job; and to be a cartwright again

Flaws: Hedonist. Bonds: Attractive, Job, Immigrant, Religious. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Hadwisa Van Es, Female Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Cloth of gold vestments (70 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Old masterpiece painting (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah England, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears a lot of dark rich colors, with gold accents. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She likes to make people angry or surprised. She feeds upon the attention of others.

History: Susannah was born with her mother's beautiful face. She was taken from her home at a very young age. She became a Seamstress soon after.

Motivation: Revenge; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Flaws: Antagonistic. Bonds: Attractive, Slave, Job, Enemies. Occupation: Seamstress

Voice: Pronounces difficult words wrong

Attributes [hide]

Susannah England, Female Human Paladin 5
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Intimidation +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Katherine Norton, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a grey vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her grey boots flare out at the collars. She wears her blonde hair down. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born in the south to a Guard, Katherine learned a great deal about her father's area of expertise. A freak accident while working with her Sage father left her crippled. She has achieved small success as a Guard.

Motivation: Further expansion of business; and meet up once more with her childhood friend

Flaws: Addict, Antagonistic, Disease. Bonds: Adventurer, Job. Occupation: Guard

Voice: Creaky witch voice

Attributes [hide]

Katherine Norton, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)10 (+0) 9 (-1)15 (+2)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp. A small bag of saffron. (30 gp).


Social Check DCs


William Pickering, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a brown costume with the symbols of the four houses of cards on his torso. His red hair is drawn into a tight pony tail with a rose scrunchie. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His mother raised him in a mountain cabin. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Addict. Bonds: Enemies, Nature. Occupation: Cook

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

William Pickering, Male Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 9 (-1)11 (+0)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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