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NPC Generator

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Norman Blankley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has a large green mantle and cape that has been intricately interwoven into his pastel robe. His blonde hair is cut short with large spiked bangs in the front. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has all his life been fascinated with music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Ugly, Cynical. Bonds: Poor, Nature. Occupation: Miner

Voice: Ums and uhs a lot

Attributes [hide]

Norman Blankley, Male Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 9 (-1)10 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Gomory Copeland, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. His hair is golden and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He acts crazy and hedonistic. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Hedonist. Bonds: Attractive, Religious, Immigrant. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Copeland, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 14 (+2)10 (+0)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Alexandre Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is lengthy and is close to two feet long. His brown eyes are slightly larger than normal.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the north to a Seamstress, Alexandre learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Fighting, Athletic. Flaws: Mundane, Shy. Bonds: Job. Occupation: Seamstress

Voice: Squeaky

Attributes [hide]

Alexandre Beitz, Male Human Paladin 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)8 (-1) 13 (+1)11 (+0)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp.


Social Check DCs


Hugh Alston, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair is short and silver. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Attractive, Rich. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Hugh Alston, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)17 (+3) 12 (+1)16 (+3)
Skills Persuasion +6, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Infernal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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