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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Wymar Morley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses in black turtlenecks beneath a tan coat with blue slacks. He keeps his long auburn hair kept up in a rat tail. He has green eyes.

Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a forest tribe. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Depressed, Addict. Bonds: Nature. Occupation: Stylist

Voice: Rolls R's

Attributes [hide]

Wymar Morley, Male Human Paladin 5
Medium (5'5") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)10 (+0) 9 (-1)14 (+2)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Amber (70 gp). 1 Minor magic item.


Social Check DCs


Arnold Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man wears a white tunic with green highlights, and long red pants that bunch up around his shoes, and sports empty pouches on his belt. His black hair and beard is wavy and long. His brown eyes lackadaisically let the world flow into them.

Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arnold took refuge in the ruined castle and found the beat up longsword and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family.

Flaws: Depressed. Bonds: Slave, Family, Nature. Occupation: Crown-heir

Voice: Timid voice

Attributes [hide]

Arnold Mitchell, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Insight +4, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item.


Social Check DCs


Hugh Hornsby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His hair is black and curly. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He plays an instrument quite well.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Fortune-teller, but he got bored and became a Barrister. He became a Barrister soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic, Fighting. Bonds: Attractive, Enemies, Job. Occupation: Barrister

Voice: Booming voice

Attributes [hide]

Hugh Hornsby, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp.


Social Check DCs


Katherine Myerscough, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a tan coat. She has silver hair. She is baby faced.

Personality: She is business-like. She takes instructions and follows them to the letter. She invites people to come help in her community garden.

History: Born to a poor family in the city she treasured whatever gifts she got. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: To be a Apothecary again; and to reunite with her absent mother

Ideals: Professionalism, Philantrophist. Bonds: Poor, Family, Job. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Katherine Myerscough, Female Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 12 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)11 (+0) 10 (+0)6 (-2)
Skills Insight +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs

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