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NPC Generator

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Advanced [show]


Yvonne Hastings, Female Human [Permalink]

Personal [hide]

Description: She wears an entirely pastel suit with brown socks and a vest with buckled shoes. She has a slight overbite and is overall scrawny. Her auburn hair has been sun bleached extensively. Her otherwise smooth face is marked with small tiny scars.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She has been saving her money to try and buy her sister's freedom.

Motivation: She has passion for adventuring and risk; and she is terrified, and will act out of fear

Flaws: Shy, Fearful. Bonds: Nature, Family, Adventurer. Occupation: Barber

Voice: Uses sign language

Attributes [hide]

Yvonne Hastings, Female Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)12 (+1) 9 (-1)8 (-1)
Skills Athletics +5, Stealth +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Violet garnet (200 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beatrice Altham, Female Human [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a simple burlap shirt and baggy pants. She conceals her halberd with her veritable burlap sack of a shirt. Her chestnut hair is greasy and uncared for. She has a tattooed face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Beatrice was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Mentor, Poor. Occupation: Bounty Hunter

Voice: Sleepy voice

Attributes [hide]

Beatrice Altham, Female Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)13 (+1) 17 (+3)15 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Clinton, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a grey cloak and cross-gartered brown stockings. He has golden hair. He tend to wears goggles to shield his eyes.

Personality: Clerebold is depressed about a lot of things. He tends to be a nihilist. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted martial powers by his dying brother.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Depressed, Fearful. Bonds: Attractive, Family. Occupation: Blacksmith

Voice: Excited and jittery

Attributes [hide]

Clerebold Clinton, Male Human Paladin 5
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp.


Social Check DCs


Ralf Blythe, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tattered old clothes. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Insomniac, Shy. Bonds: Adventurer, Criminal record. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Ralf Blythe, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)9 (-1) 16 (+3)16 (+3)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Breastplate.


Social Check DCs

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