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NPC Generator

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Ability Scores
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Advanced [show]


Sarah Harlan, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a lot of dark rich colors, with gold accents. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her eyes are hazel and catlike.

Personality: She is happy with her job as a Armorer. She turns her eye from what people do, preferring to live and let live. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Sarah was born with her mother's beautiful face. She made a point of taking high paying jobs and getting most of it up front. In the meantime she has taken over work as a Armorer and occasionally as a mercenary.

Motivation: She is unsatisfied with her job; and wants her loneliness to end

Ideals: Athletic. Bonds: Attractive, Job, Has a crush, Adventurer. Occupation: Armorer

Voice: Loud with bravado

Attributes [hide]

Sarah Harlan, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 10 (+0)11 (+0) 11 (+0)8 (-1)
Skills Performance +2, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Matilda Wellington, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her golden hair is smooth and relatively long. Her eyes are green.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Matilda grew up listening to her father's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wishes to resurrect an old love; and she has passion for adventuring and risk

Ideals: Joker, Logical, Fighting. Bonds: Poor, Adventurer, In love. Occupation: Bellfounder

Voice: Breathy voice

Attributes [hide]

Matilda Wellington, Female Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Investigation +5, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is portly but not overly obese. His chestnut hair is cut short with large spiked bangs in the front. His brown eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Godfrey took refuge in the large cave and found the beat up mace and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Nature. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Godfrey Shipley, Male Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)14 (+2) 15 (+2)12 (+1)
Skills Animal Handling +5, History +5
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs


Giselle Hadley, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has no hair. Her brown eyes peer out from beneath her deerstalker black hat.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She uses divination through singing.

History: Born in a small village she learned the ways of the warrior from her father. Her divine abilities were realized during a raid on her village. She has never given up on her dancing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Artistic, Gifted. Flaws: Ugly. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Giselle Hadley, Female Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 9 (-1)11 (+0)
Skills History +4, Performance +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Onyx (50 gp). Emerald (1200 gp).


Social Check DCs

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