Peter Elton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a white tunic with blue highlights, and long tan pants that bunch up around his shoes. His red hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in a small forest village. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and doesn't want to be a junk dealer and was forced into it by his family
Ideals: Optimist. Bonds: Family, Nature, Immigrant, In love. Occupation: Junk Dealer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp. Blue quartz (8 gp). Pink pearl (160 gp). Chrysoprase (60 gp). Jet (160 gp). 1 Minor magic item.
Tim Payton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His red hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also hits on women, regardless of circumstances.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He seems to be bored by most things.
Flaws: Ugly, Insomniac, Mundane. Bonds: Has a crush, Religious. Occupation: Sellsword
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp.
Henry Royston, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His hair is short and blonde. His eyes, though not visible through his cowl, are blue.
Personality: He exudes charisma. He is a tour de force of persuasion. He believes the world needs to unite to get rid of drow once and for all.
History: Henry hails from a village terrorized by drow. One day when Henry was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Henry was heart-stricken from the event, and his mother started working long hours to provde for them. By chance he met his brother recently and the two have been together since.
Motivation: Someone believes him a fraud.
Ideals: Fighting. Flaws: PTSD. Bonds: Slave, Attractive, Enemies, Family. Occupation: Layabout
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp.
Geva Law, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she likes to wear blue tank tops with brown skirt. She has slicked back white hair. She wears crescent spectacles with a black brim.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was an athlete and attended two major summer competitions. She never won. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Artistic, Athletic. Flaws: Depressed, Fearful. Bonds: Enemies. Occupation: Shoemaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 6 (-2) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Deep green spinel (120 gp). White pearl (120 gp). Rose (60 gp). Violet garnet (1300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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