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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Heather Marlowe, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is dressed in a clean white cloak covering her clean studded leather. Her hair is silver and curly. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She will rave to anyone who will listen. She uses divination through singing.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She worked as a nervous Barkeep and found it very stressful. After a long history of fighting, Heather and her spouse have recently divorced.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and a deep hatred of illithids

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Job, Enemies. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Heather Marlowe, Female Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)15 (+2) 16 (+3)14 (+2)
Skills Nature +5, Performance +5
Senses Passive Perception 13
Languages Common, Aquan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has wavy brown hair. This amber eyed westerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Anselm isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by giants. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud

Ideals: Impeccable, Artistic. Bonds: Enemies, Nature, Military. Occupation: Bellfounder

Voice: Eastern European accent

Attributes [hide]

Anselm Fawcett, Male Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)9 (-1) 11 (+0)14 (+2)
Skills Nature +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp.


Social Check DCs


Rosamund Addington, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears light armors faded through time and improper care. She wears her red hair down. This green eyed westerner is not easily forgotten.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is skeptical of what others tell her and is slow to trust.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an athlete and attended two major summer competitions. She never won. She left for the west, certain she would find work there.

Motivation: To find somewhere to settle down.

Ideals: Athletic. Flaws: Terse, Shy. Bonds: Immigrant. Occupation: Courier

Voice: Mousy voice

Attributes [hide]

Rosamund Addington, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +3, Deception +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: Born in the west to a Blacksmith, Aldous learned a great deal about his father's area of expertise. A gifted student he started as a Mayor, but he got bored and became a Blacksmith. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Joker, Pacifist. Bonds: Attractive, Job, Adventurer. Occupation: Blacksmith

Voice: Slurs words

Attributes [hide]

Aldous Hayhurst, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 16 (+3)10 (+0)
Skills Medicine +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp.


Social Check DCs

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