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NPC Generator

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Advanced [show]


Wymar Halsey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, brown, dusty cloak. His blonde hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Slave Trader. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Flaws: Impulsive, Antagonistic, Insane. Bonds: Attractive, Job, Nature. Occupation: Slave Trader

Voice: Creaky witch voice

Attributes [hide]

Wymar Halsey, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)11 (+0) 14 (+2)14 (+2)
Skills Medicine +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30000 cp.


Social Check DCs


Gerard Everly, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is renowned for his bright violet suits and hats. His hair is chestnut, silky, and of moderate length. He has violet eyes and a violet hat with a green feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy and tries to find solutions quickly.

History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.

Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a body guard and was forced into it by his family

Ideals: Joker. Flaws: Lazy. Bonds: Attractive, Rich, Family, Adventurer. Occupation: Body Guard

Voice: Aggressive tone

Attributes [hide]

Gerard Everly, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Insight +5, Stealth +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Stanton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a long, black, dusty cloak. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great joy in being the best Assassin in town.

History: His father raised him in a mountain cabin. Hubert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Assassin like his mother before him.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Nature. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Hubert Stanton, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)8 (-1) 4 (-3)13 (+1)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 pp. Black opal (400 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Livingstone, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a tan shirt with thin brown vertical stripes and black pants. Her head has been shaved. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She got into the Locksmith business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She became a Locksmith soon after.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Entrepeneur. Flaws: Ugly, Emotional. Bonds: Job, Religious. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Margery Livingstone, Female Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 10 (+0)14 (+2)
Skills Religion +5
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. Black opal (1100 gp). Black opal (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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