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NPC Generator

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Advanced [show]


Ida Graham, Female Human [Permalink]

Personal [hide]

Description: She is dressed in a clean pastel cloak covering her clean studded leather. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her head has been shaved. Her hazel unseeing eyes seem to look past you.

Personality: Calm and collected, she is a well trained Knight. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born in the west to a Knight, Ida learned a great deal about her mother's area of expertise. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has drifted from career to career and currently works as a Knight.

Motivation: Wants to open a new tavern; and she's repulsed by the pc

Flaws: Ugly, Disease, Antagonistic, Insane. Bonds: Job. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Ida Graham, Female Human Paladin 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)17 (+3) 16 (+3)17 (+3)
Skills Investigation +6, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 5000 sp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Agnes Hadley, Female Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern woman wears light armors faded through time and improper care. She has styled her silver hair well, parting it to the left. Her eyes, though not visible through her cowl, are green.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a font of random trivia from the lore and stories she has discovered

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical, Fighting. Flaws: Selfish. Occupation: Cartwright

Voice: Smooth and feminine

Attributes [hide]

Agnes Hadley, Female Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)14 (+2) 11 (+0)11 (+0)
Skills Athletics +3, Investigation +5
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Gomory Dumph, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He is renowned for his bright brown suits and hats, and his gloved hand is found clutching a monstrous two handed axe. His head has been shaved. His thin eyebrows rest above his beady green eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Locksmith like his mother before him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and sabotage a competitor

Ideals: Justice. Flaws: Ugly. Bonds: Job, Criminal record, Poor, Adventurer. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Gomory Dumph, Male Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs


Oriel Branson, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her blonde hair is kept up in a ponytail inside a small hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is almost excessively polite to everyone, even when angry. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Oriel liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has dedicated herself to building a better village for her children.

Motivation: She has passion for adventuring and risk.

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Religious, Nature. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Oriel Branson, Female Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)17 (+3) 13 (+1)11 (+0)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Draconic, Ignan, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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