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NPC Generator

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Advanced [show]


Sybil Soames, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a worn and beaten armor. Beneath her clothing is a huge mess of scar tissue. Her hair is greying and her face has many wrinkles. She has brown eyes and a green hat with a black feather.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She misses her home and complains about the freezing weather, even in summer.

History: Sybil was born the youngest of three triplets. Cursed with unlife at a very young age, Sybil has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is currently in port desperately looking for someone to get her out.

Flaws: Disease. Bonds: Slave, Job, Immigrant, Family. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Sybil Soames, Female Human Paladin 5
Medium (4'8") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)15 (+2) 17 (+3)9 (-1)
Skills Acrobatics +2, Medicine +6
Senses Passive Perception 13
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Deep green spinel (120 gp). Black pearl (600 gp). Lapis lazuli (13 gp). 1 Minor magic item.


Social Check DCs


Ella Norton, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fitting clothing which further accentuates her frame. Her blonde hair is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a ruthless business woman, a trait she acquired from her father.

History: She was born on a small isolated farm. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Someone believes her a fraud; and a deep hatred of brigands

Ideals: Entrepeneur. Flaws: Depressed, Racist. Bonds: Attractive, Nature, Enemies. Occupation: Detective

Voice: Speaks with lips pursed

Attributes [hide]

Ella Norton, Female Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)12 (+1) 15 (+2)15 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Barclay, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her mace, and is pretty ugly. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. When she's not drinking or sleeping the drinks off, she's doing music.

History: Born to a pair of adventurers, Ermina grew up listening to her mother's many stories. Through the years after Ermina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Ermina's mother didn't care for her much, and the feeling was mutual. She is searching for what she claims is her rightful reward.

Motivation: Obtaining odd cultural Human artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Bellfounder

Voice: Mousy voice

Attributes [hide]

Ermina Barclay, Female Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 18 (+4)10 (+0)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 2000 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Rutherford, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she typically wears black cloth garments or leather armor. Her black hair, when down, is lengthy. This blue eyed southerner is not easily forgotten.

Personality: While she acts the brute, she is far gentler than she would appear. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born in a small village she learned the ways of the warrior from her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Glassblower. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: She is wracked by social anxiety; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Forgetful, Fearful. Bonds: Job, Adventurer. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Margery Rutherford, Female Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)6 (-2) 7 (-2)13 (+1)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs

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