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NPC Generator

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Advanced [show]


Godfrey Bentley, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this western man is wearing a long, brown cloak. His hair is red and curly. His eyes are hazel and beady.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Flaws: Ugly, Racist. Bonds: Military, Poor. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Godfrey Bentley, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Acrobatics +1, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Cory Barlow, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a violet coat over a brown low-cut shirt, and a small hat upon his head. His head has been shaved. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Further he is a bit of a stoner and is frequently out of it.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Addict, Shy, Disease. Occupation: Gardener

Voice: Speaks with squeezed throat

Attributes [hide]

Cory Barlow, Male Human Paladin 5
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)10 (+0) 9 (-1)12 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs


Geoffrey Watson, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. He keeps his long golden hair kept up in a rat tail. His brown eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Geoffrey was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Ruler soon after.

Motivation: Doesn't want to be a Ruler and was forced into it by his family; and to be a bather again

Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Job. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Geoffrey Watson, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 12 (+1)17 (+3)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Silver comb with moonstones (900 gp). 1 Minor magic item.


Social Check DCs


Ermina Alton, Female Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this eastern woman wears a robe, a symbol of the sun god around her neck, and a falchion on her belt. She has wavy brown hair. Her brown eyes dart from person to person.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Ermina reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She got away from her former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Opinionated. Flaws: Cynical. Bonds: Military. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Ermina Alton, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)11 (+0) 10 (+0)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp.


Social Check DCs

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