Sybil Dudley, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She dresses well, wearing blue shirts, loose pants, and blazers most of the time. With bright golden hair. She wears round tiny glasses practically rammed into her face.
Personality: Sybil is depressed about a lot of things. She tends to be a nihilist. She is a ruthless business woman, a trait she acquired from her father.
History: She served in the navy to pay for her family's outstanding loans. When Sybil reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Poor, Military. Occupation: Assassin
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp.
Don Astley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is cut short. He has a dull look in his brown eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a very good compulsive liar and kleptomaniac.
History: He was born several months after his mother was called into army service. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Don's mother didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Military. Occupation: Weaver
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 54 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Jet (160 gp).
Bertram Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears baggy grey pantaloons and a brown scarf. He is tall, broad shouldered and powerfully built. His long auburn hair is drawn into a two foot long braid. His hazel eyes have a joyful gleam in them most of the time.
Personality: A deeply religious man he believes everything happens for a reason. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the west, but his parents moved at a very young age to the north. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he loathes his own lifestyle
Flaws: Depressed. Bonds: Religious, Military, Immigrant, Nature. Occupation: Bellfounder
Voice: Russian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. Violet garnet (300 gp).
Tim Blakeley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he tends to wear a large green jacket. He has a long chestnut beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He is calm most of the time but flees social interaction. Tim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.
Motivation: Wants to work out more often; and he seems to be bored by most things
Ideals: Athletic. Flaws: Shy, Hedonist, Mundane. Bonds: Immigrant. Occupation: Engraver
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Masterwork studded leather. 1 Chain shirt. 1 Full Plate.
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Their contribution stands as a beacon of hope for all adventurers!
