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NPC Generator

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Advanced [show]


Millicent Altham, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman is renowned for her bright grey dresses and hats. She has wavy red hair. She wears an eyepatch.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a great chef.

History: Born to a pair of adventurers, Millicent grew up listening to her mother's many stories. She was taken from her home at a very young age. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality; and she is currently in port desperately looking for someone to get her out

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Slave. Occupation: Bellfounder

Voice: Breathy voice

Attributes [hide]

Millicent Altham, Female Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 9 (-1)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp.


Social Check DCs


William Marleigh, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has wavy golden hair. His eyes are amber and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Mentor, Adventurer. Occupation: Barrister

Voice: Speaks with squeezed throat

Attributes [hide]

William Marleigh, Male Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Athletics +1, Stealth +5
Senses Passive Perception 13
Languages Common, Auran, Druidic
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Violet garnet (1500 gp). Jade (140 gp). Hematite (10 gp). Peridot (40 gp).


Social Check DCs


Katherine Chatham, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a white cloak and cross-gartered red stockings. Her head has been shaved. This hazel eyed northerner is not easily forgotten.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Katherine was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Mortician hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She struck the Mortician job and began her own company from there.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Katherine Chatham, Female Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 4 (-3)9 (-1)
Skills Nature +5, Survival +0
Senses Passive Perception 7
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 gp.


Social Check DCs


Juliana Myerscough, Female Human [Permalink]

Personal [hide]

Description: She wears a white vest and prefers violet and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries a battered bow and tarnished morningstar as well. Her long golden hair reaches down to her waist. Her thin eyebrows rest above her beady blue eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Juliana hails from a village terrorized by giants. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality; and obtaining odd cultural human artifacts is her passion

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Juliana Myerscough, Female Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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