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NPC Generator

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Advanced [show]


Avice Branson, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her chestnut hair is braided into rings. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: Prone to second guessing herself, she comes off as nervous. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a wizard, Avice was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Over the years she perfected her riding and shooting skills. She has dedicated herself to building a better trade route.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Adventurer, Mentor, Nature. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Avice Branson, Female Human Paladin 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)9 (-1) 12 (+1)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Ella Wesley, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a well pressed and immaculate suit (or dress), she is not a threatening figure. She has dyed her greying golden hair a little too much giving a sharp golden color. Her amber eyes dart from person to person to random spaces in the air.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she has comitted a past crime that haunts her to this day

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Criminal record, Debt. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ella Wesley, Female Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)10 (+0) 11 (+0)8 (-1)
Skills Nature +3, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp.


Social Check DCs


Everard Marlee, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He likes to wear ponchos typically of a light brown in addition to tight pants. His whole body is exceptionally muscular. His hair, while still mostly red, has prominent grey streaks. He wears a mask on his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His job bores him to no end. He has decided to make it more interesting.

History: Born to a Unemployed, his mother struggled to pay the bills. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Racist. Bonds: Immigrant, Adventurer, Criminal record, Poor, Enemies. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Everard Marlee, Male Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs


Ida Springfield, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears light armors faded through time and improper care. She sports auburn long hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: Her tongue was cut out and she uses sign language. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Ida was born in the south. At a young age she loved to build and create. A gypsy cursed her at a young age, leading to her ugly appearance. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and expand her business

Ideals: Logical, Persistence. Flaws: Ugly, Disease. Occupation: Jeweler

Voice: French accent

Attributes [hide]

Ida Springfield, Female Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 61 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 18 (+4)16 (+3) 6 (-2)12 (+1)
Skills Acrobatics +6, Investigation +6
Senses Passive Perception 8
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp. A pair of silk slippers encrusted with tiny pearls. (120 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold dragon comb with red garnet eye (500 gp).


Social Check DCs

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