Emma Mitchell, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her golden hair up in a very large beehive style do. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is very quiet and rarely speaks above a whisper. A true patriot, Emma would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She got into the Barber business at a young age. Her childhood dream was to be a Gardener, but she was a colossal failure. She has drifted from career to career and currently works as a Barber.
Motivation: She is unsatisfied with her job.
Flaws: Addict, Shy. Bonds: Military, Job. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. 1 Minor magic item.
Hadwisa Bradly, Female Human [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care, and carries rapiers. Her red hair is kept up in a ponytail inside a feathered hat. Her eyes are blue and catlike.
Personality: Overbrimming with self-confidence, Hadwisa isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. Animals are drawn to her, and she is able to talk to them.
History: Hadwisa was raised in a hard working conservative environment. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She became a Hunter soon after.
Motivation: Balancing her hectic life and new Hunter responsibilities is difficult; and further expansion of business
Ideals: Fighting, Impeccable, Gifted. Bonds: Job. Occupation: Hunter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Matilda Camden, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'2". She wears long strands of topaz and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and her gloved hand is found clutching a scythe. She keeps her long chestnut hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Matilda studied abroad. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Gifted. Flaws: Insane, PTSD. Bonds: Rich, Attractive. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Superior lock.
Patrick Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His deerstalker hat is riddled with cuts and holes. He has brown eyes and a green hat with a pastel feather.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is frequently practicing swordplay.
History: Born to a pair of adventurers, Patrick grew up listening to his father's many stories. His childhood dream was to be a Gardener, but he was a colossal failure. He then took over the family business and is one of the better Mason for hire.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult.
Flaws: Ugly, Depressed. Bonds: Poor, Military, Adventurer, Job. Occupation: Mason
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Gold and topaz bottle stopper cork (900 gp). Sapphire pendant on gold chain (1500 gp). Sapphire pendant on gold chain (1500 gp). Gold and topaz bottle stopper cork (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
