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NPC Generator

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Advanced [show]


Ermina Dumph, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a blue suit, tan shirt, and red tie. Her chestnut hair is braided into rings. Her blue eyes lackadaisically let the world flow into them.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She always tries to repair and not replace. It was this mentality that drove her into the Assassin business.

History: She was born in a small mountains village. Her father was a mechanic, and taught her how to fix just about anything. She ran away from her former home and has been making her living as a Assassin for the past few years.

Motivation: Her relatives are trying to arrange a marriage; and balancing her hectic life and new assassin responsibilities is difficult

Ideals: Persistence. Flaws: Greedy. Bonds: Nature, Job, Family. Occupation: Assassin

Voice: American accent

Attributes [hide]

Ermina Dumph, Female Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)5 (-3) 14 (+2)14 (+2)
Skills Arcana +0, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of the four houses of cards around his neck, and a quarterstaff on his belt. His chestnut hair and beard is wavy and long. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with his god.

History: The child of a Junk Dealer, who enjoyed hunting, Tim was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tim took refuge in the large cave and found the beat up quarterstaff and armor he uses now. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Joker. Bonds: Attractive, Religious, Nature. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Tim Gentry, Male Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)12 (+1) 16 (+3)16 (+3)
Skills Animal Handling +6, Performance +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosalind Yardley, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a tan coat over a white low-cut shirt, and a Stetson hat upon her head. She keeps her red hair in a flapper bob. She is very pretty but has cold, dead eyes.

Personality: She is almost excessively polite to everyone, even when angry. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Rosalind studied abroad. She struck it rich when she found rare goods in large quantities. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Gifted, Logical. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Rosalind Yardley, Female Human Paladin 5
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 6 (-2)11 (+0)
Skills Athletics +5, Investigation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered rapier and tarnished sword as well. He has wavy red hair. His face is scarred and worn.

Personality: He is business-like. He takes instructions and follows them to the letter. He receives visions of the future at random moments

History: Dean was born the youngest of three triplets. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Barkeep, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a barkeep and was forced into it by his family

Ideals: Fighting, Professionalism, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Dean Adley, Male Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)10 (+0) 8 (-1)13 (+1)
Skills Intimidation +4, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs

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