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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ernest Budd, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His brown hair is smooth and relatively long. He has gleaming, smiling blue eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.

History: Ernest was raised in a hard working conservative environment. In his 16th year, his parents were killed by a goblins raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Balancing his hectic life and new Actor responsibilities is difficult.

Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Actor

Voice: Strong lisp

Attributes [hide]

Ernest Budd, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Anselm Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His blonde hair and beard is wavy and long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Anselm was born on a far southern forest where he grew up under the tutelage of his father, an expert Merchant. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Forgetful. Bonds: Religious, Immigrant, Family, Adventurer. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Anselm Stansfield, Male Human Paladin 5
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)9 (-1) 13 (+1)9 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. White pearl (160 gp). Onyx (60 gp). Sard (60 gp). Peridot (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Law, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair and beard is wavy and long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Locksmith, but he was a colossal failure. He has drifted from career to career and currently works as a Map Maker.

Motivation: He loathes his own lifestyle; and sabotage a competitor

Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Job, Mentor. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Reynard Law, Male Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Sarah Marley, Female Human [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. With bright black hair. Her eyes, though not visible through her cowl, are gray.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born in the east. She was an athlete and attended two major summer competitions. She never won. She became a Weaver soon after.

Motivation: Sabotage a competitor; and balancing her hectic life and new weaver responsibilities is difficult

Ideals: Athletic. Flaws: Insomniac. Bonds: Rich, Job, Immigrant. Occupation: Weaver

Voice: Booming voice

Attributes [hide]

Sarah Marley, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)11 (+0) 6 (-2)8 (-1)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Jasper (50 gp). Coral (110 gp). 1 Good lock.


Social Check DCs

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