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Advanced [show]


Jane Altham, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her attire stands in sharp contrast to her club, which is beautifully polished and possesses an ornate carving of a skull on it. Her auburn hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is overprotective of those who hire her services. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: The child of a Engraver, who enjoyed hunting, Jane was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Jane took refuge in the ruined castle and found the beat up club and armor she uses now. She has achieved small success as a Performer.

Motivation: To find somewhere to settle down; and she is unsatisfied with her job

Ideals: Entrepeneur. Flaws: Insomniac, Mundane. Bonds: Guardian, Nature, Job. Occupation: Performer

Voice: Spits and sputters

Attributes [hide]

Jane Altham, Female Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)9 (-1) 10 (+0)10 (+0)
Skills Investigation +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Chalcedony (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dustin Carlton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He has a large black mantle and cape that has been intricately interwoven into his green robe, marred by teas. His blonde hair is lengthy. His fierce amber eyes like to dwell on things.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy, self-centered, vain, and jealous.

History: The child of northern immigrants he idolized his mother. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Immigrant, Family. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Dustin Carlton, Male Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 17 (+3)10 (+0)
Skills Persuasion +3, Survival +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Adelard Tyndall, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear black tank tops with brown pants. His head has been shaved. He has a dull look in his green eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Persistence. Flaws: Ugly, Terse, Forgetful. Bonds: Poor. Occupation: Barber

Voice: Old Prospector

Attributes [hide]

Adelard Tyndall, Male Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)18 (+4) 11 (+0)7 (-2)
Skills History +7, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Infernal, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is auburn. He has gleaming, smiling violet eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Dustin hails from a village terrorized by goblins. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Enemies, Criminal record. Occupation: Dyer

Voice: Jittery and nervous

Attributes [hide]

Dustin Huckabee, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)15 (+2) 15 (+2)12 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. Black pearl (600 gp). Deep green spinel (140 gp). Tourmaline (140 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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