Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Jane Addington, Female Human [Permalink]

Personal [hide]

Description: She wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed rapier, just in case. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white hair is cut short with large spiked bangs in the front. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is an amazing painter.

History: She was born in the west. Jane was born on a far western desert where she grew up under the tutelage of her father, an expert Laborer. She moves from town to town, unable to find a place to settle.

Motivation: She has comitted a past crime that haunts her to this day; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Laborer

Voice: French accent

Attributes [hide]

Jane Addington, Female Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)16 (+3) 14 (+2)9 (-1)
Skills Arcana +6, Nature +6
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp.


Social Check DCs


Ermina Denholm, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. Her hair is greying and her face has many wrinkles. Her eyes are a pleasant blue.

Personality: Eccentric and domineering, Ermina will drive conversation. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: When she was but 4 years old her parents immigrated from the west. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she desires power and/or immortality

Ideals: Extrovert, Entrepeneur. Bonds: Rich, Immigrant, Adventurer. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Ermina Denholm, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 13 (+1)8 (-1) 12 (+1)16 (+3)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Onyx (50 gp). Rock crystal (50 gp). Alexandrite (700 gp). Deep blue spinel (700 gp).


Social Check DCs


Joan Colton, Female Human [Permalink]

Personal [hide]

Description: This woman wears a custom-built plate barding that's adorned with pastel lining and desert motifs, and sports empty pouches on her belt. She keeps her black hair in a flapper bob. Her eyes are likewise hazel.

Personality: A skeptical and narcissistic woman, Joan's first love is herself. Her second love is also herself. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: The child of southern immigrants she idolized her father. Her father took her hunting and taught her how to get in the mind of other creatures. She became a Miller soon after.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and to be a server again

Ideals: Impeccable. Bonds: Job, Immigrant, Nature, Enemies. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Joan Colton, Female Human Paladin 5
Medium (4'11") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 11 (+0)10 (+0) 17 (+3)12 (+1)
Skills Medicine +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp. Moonstone (20 gp). Golden yellow topaz (1100 gp). Star rose quartz (20 gp). 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Sarah Graham, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears baggy white pantaloons and a brown scarf. She has wavy auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She has always had a great fascination with Human culture. She is harsh and unforgiving.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: Human compassion; and she is greedy

Flaws: Ugly, Racist, Antagonistic, Disease. Bonds: Rich. Occupation: Mercenary

Voice: Dutch accent

Attributes [hide]

Sarah Graham, Female Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)10 (+0) 7 (-2)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp.


Social Check DCs

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