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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Sarah Hadley, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is well dressed, but even with her fine clothing she looks run-down. She wears her white hair down. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She likes to make people angry or surprised. She invites people to come help in her community garden.

History: She was born into a rich family. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 10 years.

Motivation: She is greedy; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Sarah Hadley, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)5 (-3) 11 (+0)12 (+1)
Skills Persuasion +4, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30000 cp.


Social Check DCs


Trym Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. He keeps his black hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the south. He plays an instrument quite well.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted druidic powers by his dying sister.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he wants to meet his childhood hero

Ideals: Pacifist, Artistic, Gifted. Bonds: Poor, Job, Adventurer. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Dudley, Male Human Paladin 5
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)9 (-1) 13 (+1)15 (+2)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Staurheim, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a robe, a symbol of strength around his neck, and a kukri on his belt. He is tall, broad shouldered and powerfully built. His tied-back hair is silver. His green eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Servant business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Servant.

Motivation: Wants to work out more often; and balancing his hectic life and new servant responsibilities is difficult

Ideals: Fighting, Professionalism, Athletic. Flaws: Forgetful. Bonds: Job. Occupation: Servant

Voice: Rolls R's

Attributes [hide]

Frederick Staurheim, Male Human Paladin 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)11 (+0) 5 (-3)12 (+1)
Skills Medicine +0
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Ermina Altham, Female Human [Permalink]

Personal [hide]

Description: She wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her red hair is smooth and relatively long. Her amber eyes peer out from beneath her small grey hat.

Personality: Ermina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She feeds upon the attention of others.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her brother's freedom.

Motivation: To reunite with her absent mother; and her relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Mundane. Bonds: Rich, Attractive, Family. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Ermina Altham, Female Human Paladin 5
Medium (4'7") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills History +4, Intimidation +6
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Chrysoprase (60 gp).


Social Check DCs

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