Eva Law, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a long golden ponytail with little hanging trinkets. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is a Apothecary first and foremost. She believes firmly that knowledge should be universal. She receives visions of the future at random moments
History: Eva was born with her father's beautiful face. Eva was born on a far eastern island where she grew up under the tutelage of her father, an expert Apothecary. She tends to her Apothecary job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Apothecary responsibilities is difficult; and to be a priest again
Ideals: Gifted. Bonds: Job, Attractive, Immigrant. Occupation: Apothecary
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 500 gp. Finely wrought small gold bracelet (20 gp). A roughly beaten golden orb (180 gp).
Don Marlee, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Shy. Bonds: Rich, Job, Immigrant. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp. Sapphire pendant on gold chain (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Carved bone or ivory statuette (100 gp). Brass mug with jade inlays (500 gp). 1 Full Plate. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Bertram Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His black hair is drawn into a tight pony tail with a skull scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is overprotective of those who hire his services. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He seems to be bored by most things.
Flaws: Antagonistic, Mundane. Bonds: Poor, Immigrant, Guardian. Occupation: Weaver
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 2000 sp. 3 Acid flasks. 1 Everburning torch.
Williamina Westcott, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a white vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her white boots flare out at the collars. She sports red long hair. Her eyes are gray and she is always smoking a pipe.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Days after completing her studies, news broke out that her hometown was attacked by giants. Williamina was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Disciplined. Bonds: Religious, Criminal record, Enemies. Occupation: Unemployed
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 55 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Obsidian (7 gp). Black pearl (1100 gp). Banded agate (7 gp). Deep blue spinel (1100 gp).
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