Odo Graeme, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, white shirt, and black tie. He has a slight overbite and is overall scrawny. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments
History: He got into the Map Maker business at a young age. He was an apprentice working in his mother's forge. In the meantime he has taken over work as a Map Maker and occasionally as a mercenary.
Motivation: Expand his business.
Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp. Black opal (1500 gp). Freshwater pearl (15 gp). Deep blue spinel (400 gp). Citrine (40 gp).
Ermina Digby, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is dressed in an above average manner. She is an epitome of beauty. Her hair is always cut to a buzz. She has brown eyes and a tan hat with a black feather.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised in a desert tribe. She went to a religious school and was inspired by the priests there in charitable deeds. Since then, she has sought to make the best of life.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Optimist, Logical. Bonds: Attractive, Nature, Religious. Occupation: Mercenary
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Sapphire pendant on gold chain (1100 gp).
Melissa Snowdon, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman has a large pastel mantle and cape that has been intricately interwoven into her green robe. With bright blonde hair. Her eyes are green and she is always smoking a pipe.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She is the product a well kept family trust fund and as such has never really known need. Her first spouse was a Miner, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was always very intelligent and has formed a secret society of specialists.
Motivation: Wants her loneliness to end; and she's in love
Ideals: Fighting. Flaws: Secretive. Bonds: Rich, Family, Has a crush. Occupation: Server
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 300 gp.
Sarah Crawford, Female Human [Permalink]
Personal [hide]
Description: She wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her white hair in a flapper bob. She has a dull look in her hazel eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is obsessed with her god.
History: She was born the only child of a wealthy merchant. Sarah was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sarah decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Religious, Criminal record. Occupation: Roofer
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
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