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NPC Generator

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Advanced [show]


Oriel Branson, Female Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern woman wears a tight fitting pastel shirt and pants. Her tied-back hair is chestnut. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Oriel is combative with any and all who dare try her patience in the slightest.

History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Oriel took refuge in the large cave and found the beat up sai and armor she uses now. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Ploughman

Voice: Scottish accent

Attributes [hide]

Oriel Branson, Female Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)14 (+2) 13 (+1)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Rich purple corundum (1100 gp). Jade (160 gp).


Social Check DCs


Anne Darlington, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is unkempt and raggedy. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Energy wise she seems alert and responsive.

History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. She has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of brigands; and retire the richest woman in the south

Ideals: Entrepeneur, Philantrophist, Professionalism. Flaws: Ugly. Bonds: Poor. Occupation: Tailor

Voice: Switch between two voices

Attributes [hide]

Anne Darlington, Female Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)14 (+2) 15 (+2)17 (+3)
Skills Investigation +5, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Bernard Springfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. His skin is fair and his fingers are delicate and long. His white hair is braided into rings. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.

History: Bernard was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Joker, Gifted. Bonds: Attractive, Job. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bernard Springfield, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)16 (+3) 11 (+0)18 (+4)
Skills Deception +7, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp.


Social Check DCs


Vicky Mitchell, Female Human [Permalink]

Personal [hide]

Description: This woman tends to wear a green poncho over her likewise colored trousers and shirt, and sports empty pouches on her belt. Her black hair is slicked back into a classic pompadour. She has gleaming, smiling amber eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born blind and as such lacked many opportunities for work. Vicky liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. During her travels, Vicky and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Vicky discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Vicky fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She wants revenge against giants; and several ex partners dislike her way of doing things and want revenge

Flaws: Disease. Bonds: Guardian, Adventurer, Nature, Enemies. Occupation: Bather

Voice: Forgets to breathe while speaking

Attributes [hide]

Vicky Mitchell, Female Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 8 (-1)18 (+4)
Skills Perception +2, Persuasion +7
Senses Passive Perception 17
Languages Common, Gnoll, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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