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NPC Generator

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Advanced [show]


Jacoba Allerton, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her brown hair is knotted and matted. She is baby faced.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born to a pair of big game hunters, but was frequently ill as a child. While studying, she fell in love. They married and had a son. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her

Ideals: Disciplined, Impeccable. Flaws: Disease. Bonds: Poor, In love. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Jacoba Allerton, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 5 (-3)16 (+3) 14 (+2)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Abyssal, Giant, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Citrine (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yvonne Palomarez, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she tends to wear a blue poncho over her likewise colored trousers and shirt. Her hair is cut close to her head. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born in the east to a Fortune-teller, Yvonne learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Fortune-teller. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: A deep hatred of gnolls; and her relatives are trying to arrange a marriage

Flaws: Addict. Bonds: Enemies, Job, Adventurer, Family. Occupation: Fortune-teller

Voice: Indian accent

Attributes [hide]

Yvonne Palomarez, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)7 (-2) 11 (+0)10 (+0)
Skills Athletics +5, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. 1 Masterwork Artisan’s tools. 1 Average lock. 1 Masterwork manacles.


Social Check DCs


Sarah Kinsley, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is typically in her Beggar uniform. She has dyed her greying silver hair a little too much giving a sharp silver color. Her violet eyes are slightly larger than normal.

Personality: She is overprotective of those who hire her services. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sarah was born the youngest of three triplets. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Beggar.

Motivation: Balancing her hectic life and new Beggar responsibilities is difficult; and doesn't want to be a beggar and was forced into it by her family

Ideals: Joker. Bonds: Job, Guardian, Family. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Sarah Kinsley, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp. Emerald (1000 gp). Red garnet (140 gp). Red-brown spinel (140 gp). Jade (140 gp).


Social Check DCs


Wymar Gentry, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright green suits and hats and is in decent physical shape. He wears a wide-brimmed hat to hide his balding. He has gleaming, smiling hazel eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the large cave and found the beat up shield and armor he uses now. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend

Ideals: Opinionated, Impeccable. Bonds: Adventurer, Nature, Rich. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Wymar Gentry, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)9 (-1) 17 (+3)13 (+1)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 30 pp. Sardonyx (50 gp). Deep blue spinel (300 gp). Golden yellow topaz (300 gp). Emerald (600 gp).


Social Check DCs

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