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NPC Generator

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Bertram Reed, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Sellsword. His hair is long and auburn with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His blue eyes peer out from beneath his feathered grey hat.

Personality: He is mildly Human supremacist, though he does not identify as such. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the north, but his parents moved at a very young age to the west. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Impeccable. Flaws: Racist. Bonds: Job, Immigrant. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Bertram Reed, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)13 (+1) 14 (+2)6 (-2)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Old masterpiece painting (800 gp).


Social Check DCs


Gilbert Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. He keeps his silver hair in a flapper bob. His eyes are brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up work as a Sellsword and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants a kiss; and obtaining odd cultural human artifacts is his passion

Flaws: PTSD. Bonds: Attractive, Job, Adventurer, Nature, Has a crush. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

Gilbert Emsworth, Male Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)7 (-2) 9 (-1)13 (+1)
Skills Arcana +1, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Robert Alby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His red hair is braided into rings. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Robert took refuge in the old dungeon and found the beat up sai and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is content; and to find somewhere to settle down

Ideals: Logical. Flaws: Mundane. Bonds: Nature, Criminal record. Occupation: Map Maker

Voice: Soft and melodious

Attributes [hide]

Robert Alby, Male Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10 pp. Tourmaline (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and he perpetually has his dagger ready. His silver hair is heavily combed to the right. He has gleaming, smiling blue eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He feeds upon the attention of others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He now owns his own business.

Motivation: To be a Fortune-teller again; and sabotage a competitor

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Nature, Job. Occupation: Architect

Voice: Whispers

Attributes [hide]

Alex Dalton, Male Human Paladin 5
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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