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NPC Generator

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Advanced [show]


Margery Kensley, Female Human [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her long brown hair reaches down to her waist. Her blue eyes peer out from beneath her deerstalker green hat.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Margery is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Margery lived on a farm with her father, near the main road leading to a nearby town. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She struck the Barkeep job and began her own company from there.

Motivation: To be a Seamstress again.

Ideals: Joker. Flaws: Ugly, Racist. Bonds: Poor, Family, Job. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Margery Kensley, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills History +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp.


Social Check DCs


Melissa Yeardley, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a spear, but if one is not available she will default to her sickle. Her black hair is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She pushes her goals aggressively. She is also a coward if confronted.

History: She got into the Layabout business at a young age. A gifted student she started as a Engraver, but she got bored and became a Layabout. She became a Layabout soon after.

Motivation: She feels threatened by others; and balancing her hectic life and new layabout responsibilities is difficult

Ideals: Persistence. Flaws: Insomniac, Fearful. Bonds: Job. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Melissa Yeardley, Female Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)11 (+0) 16 (+3)13 (+1)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Zircon (60 gp). White opal (1300 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugolina Tenley, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears an entirely grey suit with brown socks and a vest with buckled shoes. Her red hair, when down, is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Sold as a small child to a wizard, Hugolina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Ruler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To find somewhere to settle down.

Flaws: Mundane, Secretive. Bonds: Poor, Attractive, Mentor. Occupation: Ruler

Voice: Irish accent

Attributes [hide]

Hugolina Tenley, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)9 (-1) 18 (+4)15 (+2)
Skills Animal Handling +7, Persuasion +5
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: Just what you see.


Social Check DCs


Balimaar Langley, Male Human [Permalink]

Personal [hide]

Description: A 6'0" western man, he likes to wear ponchos typically of a light violet in addition to tight pants. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered west to less war torn lands. He became a Spy soon after.

Motivation: He is unsatisfied with his job; and to clean up the streets

Ideals: Gifted. Flaws: PTSD. Bonds: Job, Rich, Guardian. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Balimaar Langley, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 12 (+1)17 (+3)
Skills Intimidation +6, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs

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