Aline Tewksbury, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many yellow ritualistic tattoos. She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. She has a long white ponytail with little hanging trinkets. Her eyes are likewise brown.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. There was a wharf not far from home where she often wandered off to fish. She has never given up on her dancing dream.
Motivation: She seems to be bored by most things; and balancing her hectic life and new barkeep responsibilities is difficult
Ideals: Artistic, Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Barkeep
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Patrick Budd, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a blue armored body suit, with a simple black line shooting up and back down. He sports a flattop hair cut. His eyes are gray and catlike.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He feeds upon the attention of others.
History: The child of northern immigrants he idolized his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He has a crush on the local Doctor; and he wants nothing more than to rejoin the army
Ideals: Opinionated. Bonds: Attractive, Immigrant, Military. Occupation: Painter
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Elven, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp.
Oriel Kensley, Female Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears a well pressed and immaculate suit (or dress). Her hair is brown and curly. She has a tattooed face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She comes from a rich eastern family. Oriel was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now spends her time doing works of charity.
Motivation: She feels the way she acts is they only way to get by in the world; and she is greedy
Ideals: Philantrophist, Impeccable. Flaws: Shy. Bonds: Rich, Religious. Occupation: Spice Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Gold dragon comb with red garnet eye (700 gp).
Adelaide Anderton, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a grey vest and prefers pastel and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is always cut to a buzz. She has a tattooed face.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father was a soldier and died while she was still young. Adelaide was left her father's suit of armor and trained in its use and care. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to end her boredom
Flaws: Ugly, Antagonistic, Mundane. Bonds: Criminal record, Military. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 400 gp. Blue quartz (13 gp).
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