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NPC Generator

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Advanced [show]


Gomory Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His brown hair is greying along the sides and has receded to reveal a widow's peak. His violet unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gomory was born the youngest of three triplets. A gifted student he started as a Cartwright, but he got bored and became a Knight. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Family, Adventurer. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Gomory Oakley, Male Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 10 (+0)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Onyx (70 gp). Jasper (70 gp). Onyx (70 gp). Black star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Ridley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is renowned for his bright white suits and hats, and is pretty ugly. His blonde hair is braided into rings. His green eyes peer out from beneath his feathered white hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Ugly, Insane, Mundane. Bonds: Enemies, Rich. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Dustin Ridley, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Deception +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Arnold Dumph, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He tends to wear a tan poncho over his likewise colored trousers and shirt. He has a hunchback. His brown hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can't help but pocket interesting objects he comes across

History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Criminal record, Military. Occupation: Guard

Voice: Russian accent

Attributes [hide]

Arnold Dumph, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Citrine (50 gp).


Social Check DCs


Ermina Deighton, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She carries a battered scimitar and tarnished shortspear as well. With bright brown hair. Her otherwise smooth face is marked with small tiny scars.

Personality: Ermina is depressed about a lot of things. She tends to be a nihilist. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She made a point of taking high paying jobs and getting most of it up front. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand her business; and obtaining odd cultural human artifacts is her passion

Ideals: Fighting, Logical. Flaws: Depressed, Antagonistic. Bonds: Adventurer, Job. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Ermina Deighton, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Insight +2, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs

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