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NPC Generator

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Advanced [show]


Arnold Ashton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man prefers to wear pastel clothing when he does not wear armor. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Flattery will make him almost putty in your hands.

History: A powerful brothel owner made him what he is. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Nothing but the best is good enough for him; and to reunite with his old friends

Ideals: Impeccable. Flaws: Selfish. Bonds: Family, Mentor, Adventurer. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Arnold Ashton, Male Human Paladin 5
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)14 (+2) 18 (+4)15 (+2)
Skills Animal Handling +7, History +5
Senses Passive Perception 14
Languages Common, Terran, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: Aquamarine (1600 gp). Golden yellow topaz (1600 gp). Freshwater pearl (5 gp). Tiger eye turquoise (5 gp). 1 Minor magic item.


Social Check DCs


Melissa Shelby, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears tattered old clothes. Her chestnut hair is lengthy and is close to two feet long. Her brown eyes are passionate and lively.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born to a criminal king-pin and mafia family At a young age her father died while driving off some giants. Her mother being the stubborn sort decided to stay and helped train her in kukri use. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Enemies, Criminal record. Occupation: Slave Trader

Voice: Posh accent

Attributes [hide]

Melissa Shelby, Female Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. Alexandrite (1400 gp).


Social Check DCs


Millicent Ramsey, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Her long red hair is drawn into a two foot long braid. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a pair of adventurers, Millicent grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Millicent Ramsey, Female Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)16 (+3) 7 (-2)11 (+0)
Skills History +6, Intimidation +3
Senses Passive Perception 8
Languages Common, Abyssal, Gnome, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Alexandrite (400 gp). Obsidian (10 gp). Rich purple corundum (1600 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Marley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a well pressed and immaculate suit (or dress). He is tall, broad shouldered and powerfully built. His hair is black, silky, and of moderate length. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Kody lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Navigator and found it very stressful. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Disciplined. Bonds: Attractive, Enemies, Family, Job. Occupation: Navigator

Voice: German accent

Attributes [hide]

Kody Marley, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)7 (-2) 16 (+3)11 (+0)
Skills Acrobatics +4, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs

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