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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Odo Stansfield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is greasy and uncared for. He has gleaming, smiling brown eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the north; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur, Joker. Flaws: Ugly. Bonds: Religious, Military. Occupation: Healer

Voice: Mousy voice

Attributes [hide]

Odo Stansfield, Male Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Intimidation +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Alice Graeme, Female Human [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. Her attire stands in sharp contrast to her quarterstaff, which is beautifully polished and possesses an ornate carving of a card on it. Her hair is short and auburn. Her eyes are amber and she is always smoking a pipe.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is obsessed with finding treasure.

History: Born to a pair of adventurers, Alice grew up listening to her father's many stories. Her family was turned out during the war. She and her family wandered east to less war torn lands. Days after completing her studies, news broke out that her hometown was attacked by brigands. Alice was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: Meet up once more with her childhood friend.

Flaws: PTSD. Bonds: Attractive, Adventurer, Enemies. Occupation: Dilettante

Voice: Low range voice

Attributes [hide]

Alice Graeme, Female Human Paladin 5
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 8 (-1)15 (+2) 15 (+2)9 (-1)
Skills Nature +5, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Full Plate. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Hubert Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Spice Merchant uniform. His long red hair reaches down to his waist. His face is covered beneath a completely black helmet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invites people to come help in his community garden.

History: He got into the Spice Merchant business at a young age. He worked as a nervous Spice Merchant and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and sabotage a competitor

Ideals: Philantrophist, Logical. Flaws: Selfish. Bonds: Job. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Hubert Mitchell, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 9 (-1)10 (+0) 13 (+1)9 (-1)
Skills Insight +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Red-brown spinel (50 gp).


Social Check DCs


Avelina Hadley, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has no hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born on a small isolated farm. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has recently gotten a pet goose that steals things from people.

Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Criminal record, Nature. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Avelina Hadley, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)6 (-2) 11 (+0)15 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp.


Social Check DCs

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