Charles Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries hand crossbows. His silver hair is still thick. He has a dull look in his blue eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He has a small toy that he constantly fidgets with.
History: The child of a Bricklayer, who enjoyed hunting, Charles was taken on many hunting expeditions. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in hand crossbow use. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bricklayer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Revenge; and wants a kiss
Ideals: Fighting. Flaws: Addict. Bonds: Enemies, Nature, Has a crush. Occupation: Roofer
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 21 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 7 (-2) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Matilda Hartford, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a long chestnut ponytail with little hanging trinkets. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She is happy with her job as a Mercenary. She turns her eye from what people do, preferring to live and let live. She has a minor phobia of water and hates getting wet.
History: Born in a small village she learned the ways of the warrior from her mother. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mercenary work with an outfit from a few towns over. Mercenary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Further expansion of business; and she feels threatened by others
Ideals: Fighting. Flaws: Fearful, Shy. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Jittery and nervous
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 300 gp.
Agatha Reid, Female Human [Permalink]
Personal [hide]
Description: She very much looks the part of a Spice Merchant. She has a slight overbite and is overall scrawny. She has wavy golden hair. She wears round tiny glasses practically rammed into her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a small toy that she constantly fidgets with.
History: She was born several months after her mother was called into army service. When Agatha reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She got away from her former life and has fallen to alcoholism.
Motivation: Expand her business.
Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Job, Military. Occupation: Spice Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Goblin, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 6000 sp. Obsidian (10 gp). Banded agate (10 gp).
Guy Axton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears loose pants and a collared shirt complete with sweater beneath his coat. His left leg appears badly burned and disfigured. He has wavy white hair. His amber eyes dart from person to person.
Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Guy lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and he is greedy
Ideals: Impeccable. Flaws: Hedonist. Bonds: Family, Rich. Occupation: Server
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Halfling, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Violet garnet (1200 gp). Smoky quartz (20 gp). Amethyst (160 gp). Bloodstone (20 gp).
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