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NPC Generator

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Advanced [show]


Agatha Dalton, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, black, dusty cloak. She is portly but not overly obese. With wild brown hair. Her eyes are amber and she is always smoking a pipe.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Energy wise she seems alert and responsive.

History: Agatha was born the youngest of three triplets. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has since lost track of the people in her past.

Motivation: To find somewhere to settle down; and to unite with her brother

Ideals: Professionalism. Flaws: Shy, Mundane. Bonds: Family, Mentor. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Agatha Dalton, Female Human Paladin 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)16 (+3) 15 (+2)12 (+1)
Skills Acrobatics +4, Investigation +6
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. 4 Smokesticks. 4 Alchemist’s fire.


Social Check DCs


Avelina Pickering, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'8" and wears many layers of old clothing at all times. Her auburn hair is cut short with large spiked bangs in the front. She has a tattooed face.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does not believe in violence as a means to an end. She is a dedicated Brewer but believes her peers are too gung-ho.

History: She was born the only child of a wealthy merchant. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist, Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Avelina Pickering, Female Human Paladin 5
Medium (4'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 7 (-2)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Sutherland, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her long blonde hair kept up in a rat tail. She has a tattooed face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alice took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To share knowledge with the world; and she feels threatened by others

Ideals: Gifted, Logical. Flaws: Fearful, Antagonistic. Bonds: Nature. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Alice Sutherland, Female Human Paladin 5
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp.


Social Check DCs


Randal Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Farmer. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: Cocky and sure of himself, he believes he is the best Farmer born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Farmer job and began his own company from there.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and sabotage a competitor

Flaws: Impulsive, Disease, PTSD. Bonds: Job, Attractive. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Randal Eastaughffe, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp.


Social Check DCs

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