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NPC Generator

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Advanced [show]


Gerald Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears light armors faded through time and improper care. His chestnut hair is matted, messy, and big. He is baby faced.

Personality: He is overprotective of those who hire his services. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Laborer business at a young age. A gifted student he started as a Fletcher, but he got bored and became a Laborer. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: To be a Fletcher again; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly. Bonds: Guardian, Job. Occupation: Laborer

Voice: Speaks with a cold

Attributes [hide]

Gerald Brownrigg, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)14 (+2) 10 (+0)16 (+3)
Skills Acrobatics +1, Intimidation +6
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His head has been shaved. His violet eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Balimaar will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a brothel owner, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Human compassion.

Ideals: Extrovert, Logical. Flaws: Ugly, PTSD. Bonds: Mentor. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Balimaar Wilberforce, Male Human Paladin 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 18 (+4)9 (-1)
Skills Religion +4, Survival +7
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 40000 cp.


Social Check DCs


Griselda Barlow, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'10" and wears a robe, a symbol of the sun god around her neck, and a bastard sword on her belt. Her left hand appears badly burned and disfigured. Her red hair is thinning but still full. She wears crescent spectacles with a black brim.

Personality: Griselda hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a brothel owner, Griselda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Griselda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Justice. Bonds: Mentor. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Griselda Barlow, Female Human Paladin 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Deep blue spinel (1500 gp). Lapis lazuli (14 gp).


Social Check DCs


Maynild Hastings, Female Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern woman dresses like a well dressed Ruler does. She sports golden long hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Maynild was born with her mother's beautiful face. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: To be a Masseuse again.

Ideals: Athletic, Joker. Bonds: Job, Attractive, Family. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Maynild Hastings, Female Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Investigation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp.


Social Check DCs

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