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NPC Generator

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Advanced [show]


Theodoric Haley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. His silver hair and beard is wavy and long. He has a dull look in his hazel eyes.

Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is able to make almost anything out of random pieces of junk.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Theodoric Haley, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 8 (-1)15 (+2)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Alice Hadlee, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has a moderate pudge and is not very fit. Her hair is cut close to her head. Her eyes are green and catlike.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alice took refuge in the ruined castle and found the beat up sai and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Optimist, Fighting. Flaws: Disease. Bonds: Nature. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Alice Hadlee, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)11 (+0) 10 (+0)14 (+2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1 Minor magic item.


Social Check DCs


Rosalind Law, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She prefers to wear flannel. Her white hair is slicked back into a classic pompadour. She has violet eyes and a grey hat with a green feather.

Personality: She speaks before she thinks and is too direct. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born the only child of a wealthy merchant. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. By chance she met her brother recently and the two have been together since.

Motivation: Obtaining odd cultural Human artifacts is her passion; and regain custody of her daughter

Ideals: Joker, Entrepeneur. Flaws: Impulsive. Bonds: Family, Adventurer. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Rosalind Law, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Arcana +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Millicent Badger, Female Human [Permalink]

Personal [hide]

Description: She wears professional attire. She has a moderate pudge and is not very fit. Her red hair is wavy and long. She wears large thick round spectacles.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She feeds upon the attention of others.

History: She was born to loving parents in a slum to the west. From her teen years she was always beautiful and desirable, so people have always doted on her. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Persistence. Bonds: Attractive, Poor, Religious. Occupation: Ploughman

Voice: Russian accent

Attributes [hide]

Millicent Badger, Female Human Paladin 5
Medium (4'9") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)11 (+0) 13 (+1)17 (+3)
Skills Nature +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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