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NPC Generator

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Ability Scores
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Advanced [show]


Drogo Law, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is matted, messy, and big. He has brown eyes.

Personality: He will rave to anyone who will listen. Flattery will make him almost putty in your hands.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Athletic. Flaws: Ugly, Insane, Selfish. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Drogo Law, Male Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. 1 Masterwork Musical instrument.


Social Check DCs


Trym Nash, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears white painted combat armor at almost all times. His black hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 2 years.

Motivation: Further expansion of business.

Flaws: Impulsive. Bonds: Job, Slave, Military. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Trym Nash, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Adelard Lindsay, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long golden beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a white middle class family as the only child. Like his mother and his brother before him, after school he went straight into learning to become a Barkeep. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: To be a Dilettante again.

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Job. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Adelard Lindsay, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)6 (-2) 15 (+2)13 (+1)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Ermina Huxley, Female Human [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. Her moppish chestnut hair is in a traditional bowl cut. She wears large thick round spectacles.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. A gifted student she started as a Interpreter, but she got bored and became a Shipwright. She ran away from her former home and has been making her living as a Shipwright for the past few years.

Motivation: Her religion dominates her actions; and wants to open a new tavern

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family, Job, Religious. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

Ermina Huxley, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs

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