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NPC Generator

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Advanced [show]


Lewis Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a custom-built plate barding that's adorned with brown lining and desert motifs, and is pretty ugly. His long blonde hair reaches down to his waist. He has several tiny amethyst earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His mother raised him in a mountain cabin. He worked as a nervous Interpreter and found it very stressful. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Ugly, Sensitive. Bonds: Rich, Job, Nature. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Lewis Eastaughffe, Male Human Paladin 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 16 (+3)12 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Arnold Conway, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear ponchos typically of a light brown in addition to tight pants. He has shaved his head bald. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up spear and armor he uses now. He inherited the family business which he has now maintained for 8 years.

Motivation: Expand his business; and a need for knowledge about a nearby landmark

Ideals: Joker. Bonds: Attractive, Enemies, Nature, Job, Adventurer. Occupation: Courier

Voice: Switch between two voices

Attributes [hide]

Arnold Conway, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Terran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Alexandre Kelsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length golden hair. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Dilettante born in the past three hundred years. As long as the job gets done he does not care how it got done.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Cook, but he was a colossal failure. He inherited the family business which he has now maintained for 11 years.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Dilettante

Voice: Hissing voice

Attributes [hide]

Alexandre Kelsey, Male Human Paladin 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 7 (-2)16 (+3) 13 (+1)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maynild Harper, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many tan ritualistic tattoos. She wears an entirely black suit with tan socks and a vest with buckled shoes. Her long auburn hair reaches down to her waist. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She uses divination through singing.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Maynild grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Maynild. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Many giants want her driven away; and she is a bit of a kleptomaniac

Ideals: Gifted. Bonds: Criminal record, Rich, Attractive, Enemies. Occupation: Baker

Voice: Low rumbling, strings words together

Attributes [hide]

Maynild Harper, Female Human Paladin 5
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Red garnet (140 gp). Rock crystal (30 gp). 1 Minor magic item.


Social Check DCs

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