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NPC Generator

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Advanced [show]


Rosamund Tatum, Female Human [Permalink]

Personal [hide]

Description: She dresses like a well dressed Sailor does. Her auburn hair is well kept. She has several tiny amethyst earrings on each ear.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her martial abilities were realized during a raid on her village. She ran away from her former home and has been making her living as a Sailor for the past few years.

Motivation: She has decided she is irredeemable.

Ideals: Gifted. Flaws: Shy. Bonds: Job, Rich, Criminal record. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Rosamund Tatum, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Susannah Snape, Female Human [Permalink]

Personal [hide]

Description: A 5'9" western woman, she wears a robe, a symbol of the sun god around her neck, and a shortspear on her belt. She keeps her silver hair in a flapper bob. She wears a mask on her face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Sold as a small child to a necromancer, Susannah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants revenge against orcs

Ideals: Fighting, Opinionated. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Servant

Voice: Russian accent

Attributes [hide]

Susannah Snape, Female Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)15 (+2) 7 (-2)7 (-2)
Skills Nature +5, Persuasion +1
Senses Passive Perception 8
Languages Common, Druidic, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Jade (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Avelina Windsor, Female Human [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with feathered hat. She is portly but not overly obese. She has moderate length white hair. Her face is covered beneath a completely black helmet.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is lazy, self-centered, vain, and jealous.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Avelina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Avelina. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Selfish. Bonds: Family, Rich, Criminal record. Occupation: Bather

Voice: Raspy

Attributes [hide]

Avelina Windsor, Female Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)5 (-3) 10 (+0)12 (+1)
Skills Investigation +0, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Hackney, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the east to a Guard, Alex learned a great deal about his father's area of expertise. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Job, Debt. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Alex Hackney, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 18 (+4)10 (+0) 13 (+1)17 (+3)
Skills History +3, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 3000 sp. Carnelian (40 gp). Smoky quartz (40 gp). Obsidian (4 gp). Blue sapphire (500 gp).


Social Check DCs

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