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NPC Generator

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Advanced [show]


Griselda Badger, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'4". She does not wear sleeves and tends to eschew shirts when she can avoid it. She sports golden long hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Eccentric and domineering, Griselda will drive conversation. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Sold as a small child to a brothel owner, Griselda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was a soldier and died while she was still young. Griselda was left her father's suit of armor and trained in its use and care. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wishes to resurrect an old love; and she wants nothing more than to rejoin the army

Ideals: Extrovert. Bonds: Attractive, In love, Mentor, Military. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Griselda Badger, Female Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Eva Hayley, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'1". She dresses in collared shirts and wears a proper scarf over her head, and her gloved hand is found clutching a rapier. She wears a feathered hat to cover her moderate length red hair. She wears large thick round spectacles.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She believes the world needs to unite to get rid of brigands once and for all.

History: Eva hails from a village terrorized by brigands. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has been saving her money to try and buy her sister's freedom.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and someone believes her a fraud

Ideals: Persistence. Bonds: Enemies, Debt, Family, Criminal record. Occupation: Farmer

Voice: Dutch accent

Attributes [hide]

Eva Hayley, Female Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Millicent Altham, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman dresses in tan turtlenecks beneath a brown coat with white slacks. Her blonde hair is lengthy. Her gray eyes have a joyful gleam in them most of the time.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Flattery will make her almost putty in your hands.

History: Millicent was raised in a hard working conservative environment. Her parents enrolled her in a Paladin school at a young age so that she could practice her psionic talents. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants her loneliness to end.

Ideals: Gifted. Flaws: Selfish. Bonds: Job, Has a crush. Occupation: Sellsword

Voice: Spanish accent

Attributes [hide]

Millicent Altham, Female Human Paladin 5
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. A roughly beaten golden orb (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has wavy golden hair. His eyes are likewise gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Flaws: Antagonistic, Insane. Bonds: Adventurer, Family, Job. Occupation: Roofer

Voice: Low range voice

Attributes [hide]

Anselm Denholm, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 10 (+0)18 (+4)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. 1 Everburning torch. 2 Thunderstones. 2 Thunderstones.


Social Check DCs

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