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NPC Generator

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Advanced [show]


Anne Blakeley, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a robe, a symbol of magic around her neck, and a falchion on her belt. She has styled her white hair well, parting it to the left. She wears round tiny glasses practically rammed into her face.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She served in the navy to pay for her family's outstanding loans. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg; and to be a barber again

Ideals: Fighting, Athletic. Bonds: Job, Family, Military. Occupation: Painter

Voice: American accent

Attributes [hide]

Anne Blakeley, Female Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)11 (+0) 15 (+2)9 (-1)
Skills Persuasion +2, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jacoba Darby, Female Human [Permalink]

Personal [hide]

Description: Standing 4'11", this woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her red hair is kept up in a ponytail inside a broad hat. Her fair skin shows little sign of her aristocratic breeding.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an apprentice working in her father's forge. She now owns her own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she'd like to take her coworkers down a peg

Ideals: Disciplined, Joker, Gifted, Fighting. Bonds: Attractive, Job. Occupation: Bookbinder

Voice: Hollow voice

Attributes [hide]

Jacoba Darby, Female Human Paladin 5
Medium (4'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 11 (+0)17 (+3)
Skills Arcana +5, Intimidation +6
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30 pp. Violet garnet (700 gp).


Social Check DCs


Everard Graham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and likes to wear green tank tops with red pants. He has done his best to style his auburn hair to look like a famous performer. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot resist a sob story and will often dote over anyone who has one.

History: Everard was raised in a hard working conservative environment. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Fortune-teller again; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Impeccable. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Sailor

Voice: Slurs words

Attributes [hide]

Everard Graham, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His black hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Unemployed. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.

Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend

Flaws: Insane, Insomniac. Bonds: Poor, Job, Adventurer, Immigrant. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

John Heiser, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 5 (-3)9 (-1)
Skills History +5, Medicine +0
Senses Passive Perception 7
Languages Common, Abyssal, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 gp.


Social Check DCs

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