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NPC Generator

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Advanced [show]


Anselm Tenley, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mercenary does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His golden hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Mercenary business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Seeks redemption; and regain custody of his daughter

Ideals: Gifted. Flaws: Shy. Bonds: Job, Criminal record, Family. Occupation: Mercenary

Voice: Switch between two voices

Attributes [hide]

Anselm Tenley, Male Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)16 (+3) 10 (+0)15 (+2)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Elven, Aquan, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Aquamarine (800 gp). Malachite (4 gp). Tiger eye turquoise (4 gp). Violet garnet (800 gp). 3 Thunderstones.


Social Check DCs


Clerebold Remington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. He has styled his golden hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of southern immigrants he idolized his mother. Clerebold was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Carpenter. He has drifted from career to career and currently works as a Carpenter.

Motivation: Seeks redemption; and someone believes him a fraud

Flaws: Shy. Bonds: Criminal record, Immigrant, Job, Enemies. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Clerebold Remington, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Kendall, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. His blonde hair has been sun bleached extensively. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Job, Religious. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Kyle Kendall, Male Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)17 (+3) 15 (+2)17 (+3)
Skills History +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Infernal, Aquan, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. Brown-green garnet (110 gp).


Social Check DCs


Odo Huxley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears grey cloth garments or leather armor. His tied-back hair is chestnut. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He has worked as a Sage like his mother before him.

Motivation: To reunite with his absent mother.

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Family, Job. Occupation: Sage

Voice: Whispers

Attributes [hide]

Odo Huxley, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 16 (+3)10 (+0)
Skills History +4, Performance +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Iolite (20 gp). Rock crystal (20 gp). Zircon (20 gp).


Social Check DCs

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