Frederick Yorke, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is kept up in a ponytail inside a small hat. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His religion dominates his actions; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Impulsive. Bonds: Adventurer, Religious. Occupation: Bellfounder
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Terran, Infernal, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Azurite (7 gp). Violet garnet (600 gp). Brown-green garnet (100 gp).
Arnold Gresham, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His clothes are grease stained in places. His hair, while still mostly silver, has prominent grey streaks. His blue eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: The child of eastern immigrants he idolized his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: Someone believes him a fraud; and he feels that his past leaves him morally obligated to help
Flaws: Insane. Bonds: Poor, Immigrant, Enemies, Criminal record. Occupation: Miller
Voice: Slurs words
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 52 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Sardonyx (20 gp). Citrine (20 gp). Blue quartz (9 gp). 1 Disguise kit. 1 Masterwork Thieves’ tools. 1 Silk rope.
Gunter Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a grey shirt with thin pastel vertical stripes and brown pants. His hair is short and chestnut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to make almost anything out of random pieces of junk.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Gifted. Flaws: Ugly, Shy, Mundane. Bonds: Nature. Occupation: Cook
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Jocelyn Lindsey, Male Human [Permalink]
Personal [hide]
Description: This man has a large red mantle and cape that has been intricately interwoven into his white robe. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair is black, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He exudes charisma. He is a tour de force of persuasion. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Attractive, Criminal record. Occupation: Apothecary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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