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NPC Generator

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Lvl.
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Advanced [show]


Alexandre Graeme, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. He has moderate length blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Flaws: Shy. Bonds: Rich, Slave, Military, Job. Occupation: Laborer

Voice: Mousy voice

Attributes [hide]

Alexandre Graeme, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)12 (+1) 10 (+0)14 (+2)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. Black opal (400 gp).


Social Check DCs


Ernest Prescott, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and a wedding ring on his left hand. His hair is black and curly. He has gleaming, smiling blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the south, but his parents moved at a very young age to the north. His mother had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Gifted, Optimist. Bonds: Rich, In love, Immigrant. Occupation: Sage

Voice: American accent

Attributes [hide]

Ernest Prescott, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)8 (-1) 17 (+3)8 (-1)
Skills Deception +2, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 70 pp.


Social Check DCs


Bertram Norton, Male Human [Permalink]

Personal [hide]

Description: This man wears a green vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his green boots flare out at the collars, and sports empty pouches on his belt. He wears his white hair down. His eyes, though not visible through his cowl, are brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Bather, but he got bored and became a Painter. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Passionate, Extrovert, Gifted. Bonds: Job, Rich. Occupation: Painter

Voice: Voice breaks

Attributes [hide]

Bertram Norton, Male Human Paladin 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)13 (+1) 18 (+4)14 (+2)
Skills Deception +5, History +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp.


Social Check DCs


Griselda Churchill, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. With bright red hair. Her violet eyes lackadaisically let the world flow into them.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She also has developed a complete distrust of the Painter profession.

History: She was born at the edge of vast mountains. Through the years after Griselda was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Griselda's mother didn't care for her much, and the feeling was mutual. She then took over the family business and is one of the better Bounty Hunter for hire.

Motivation: She'd like to take her coworkers down a peg; and to reunite with her absent mother

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Job, Nature. Occupation: Bounty Hunter

Voice: Smoker's lung

Attributes [hide]

Griselda Churchill, Female Human Paladin 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 8 (-1)10 (+0)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. 8 Acid flasks. 1 Everburning torch. 4 Smokesticks.


Social Check DCs

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