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NPC Generator

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Advanced [show]


Frederick Anderton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. His chestnut hair and beard is wavy and long. His green eyes peer out from beneath his top black hat.

Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He then took over the family business and is one of the better Fletcher for hire.

Motivation: Regain custody of his daughter.

Ideals: Entrepeneur. Bonds: Poor, Immigrant, Job, Family. Occupation: Fletcher

Voice: Hissing voice

Attributes [hide]

Frederick Anderton, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)15 (+2) 16 (+3)14 (+2)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 3000 sp. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Eleanor Gracey, Female Human [Permalink]

Personal [hide]

Description: 4'11" and muscular, this southern woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has no hair. She has gleaming, smiling blue eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south to a Adventurer, Eleanor learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Nature, Job. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Eleanor Gracey, Female Human Paladin 5
Medium (4'11") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 10 (+0)11 (+0)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosalind Bradford, Female Human [Permalink]

Personal [hide]

Description: She very much looks the part of a Bounty Hunter. She has a moderate pudge and is not very fit. Her golden hair is cut short with large spiked bangs in the front. She has violet eyes and a green hat with a pastel feather.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done she does not care how it got done.

History: She was born to a criminal king-pin and mafia family A gifted student she started as a Slave Trader, but she got bored and became a Bounty Hunter. Being a Bounty Hunter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand her business

Ideals: Professionalism, Fighting. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Bounty Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Rosalind Bradford, Female Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)10 (+0) 12 (+1)12 (+1)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. Eye agate (12 gp). 1 Full Plate. 1 Chain shirt.


Social Check DCs


Williamina Winterbourne, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing colorful clothing, dressed as a Fletcher. She sports a flattop hair cut. She wears an eyepatch.

Personality: She acts crazy and hedonistic. Williamina enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Williamina lived on a farm with her mother, near the main road leading to a nearby town. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. By chance she met her brother recently and the two have been together since.

Motivation: Obtaining odd cultural Human artifacts is her passion; and her relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Family, Adventurer. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Williamina Winterbourne, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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