Aline Ashton, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She likes to wear yellow tank tops with violet skirt. Her blonde hair, when down, is lengthy. She has a tattooed face.
Personality: She hates Humans with a passion. As such she is filled with self loathing. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the south was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and she is compelled to act according to her religious beliefs
Flaws: Ugly, Racist. Bonds: Religious, Military, Immigrant. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp.
Ahlyssa Barton, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tan coat over a green low-cut shirt, and a small hat upon her head. Her chestnut hair is braided into rings. She has blue eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was raised in a white middle class family as the only child. When money was particularly tight she was walking through alleys when she overheard a Tanner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is content.
Flaws: Shy, Hedonist, Mundane. Bonds: Immigrant, Poor. Occupation: Tanner
Voice: Russian accent
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 5)
Armor Class 8
Hit Points 22 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 7 (-2) | 8 (-1) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 2000 sp. Moonstone (70 gp). Hematite (5 gp). White opal (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Avelina Enfield, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears suspenders and grey workpants. Her shirt is red, and she wears a heavy grey leather apron most of the time. She keeps her long chestnut hair kept up in a rat tail. Her eyes, though not visible through her cowl, are brown.
Personality: Calm and collected, she is a well trained Merchant. She plays an instrument quite well.
History: She was born at the edge of vast plains. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Athletic, Artistic, Gifted. Bonds: Job, Nature. Occupation: Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theobald Graham, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fancy blue suit. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart from person to person to random spaces in the air.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a forest tribe. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Athletic, Optimist. Flaws: Fearful. Bonds: Attractive, Nature, Adventurer. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


