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NPC Generator

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Advanced [show]


Griselda Hadleigh, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is dressed in an above average manner. She wears her golden hair down. Her eyes, though not visible through her cowl, are green.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She receives visions of the future at random moments

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. In her 16th year, her parents were killed by a goblins raid, leaving Griselda alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by goblins. Griselda was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: She wants revenge against goblins; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Enemies. Occupation: Laborer

Voice: Slurs words

Attributes [hide]

Griselda Hadleigh, Female Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +3, Religion +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Moss agate (11 gp). Star ruby (1600 gp). Rich purple corundum (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Herleva Hallewell, Female Human [Permalink]

Personal [hide]

Description: This woman dresses well, wearing white shirts, loose pants, and blazers most of the time, and sports empty pouches on her belt. She wears her auburn hair up. Her eyes are violet and catlike.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Born in the north to a Barrister, Herleva learned a great deal about her mother's area of expertise. Cursed with unlife at a very young age, Herleva has worked very hard to control her curse. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Racist, Impulsive, Disease. Bonds: Attractive, Job. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Herleva Hallewell, Female Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Athletics +3, Persuasion +6
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Moss agate (4 gp). Rhodochrosite (4 gp).


Social Check DCs


Lewis Landon, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely violet suit with green socks and a vest with buckled shoes. He keeps his black hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has always had a great fascination with Human culture. He is a font of random trivia from the lore and stories he has discovered

History: Gifted from a young age, Lewis studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has achieved small success as a Fortune-teller.

Motivation: Human compassion.

Ideals: Logical, Gifted. Flaws: Insomniac, Racist. Bonds: Job. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Lewis Landon, Male Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gilbert Spalding, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a simple yellow robe with brown stripes complete with hood. He is tall, broad shouldered and powerfully built. His auburn hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: When he was but 7 years old his parents immigrated from the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Disease. Bonds: Poor, Criminal record, Immigrant. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Gilbert Spalding, Male Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)15 (+2) 9 (-1)9 (-1)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Druidic, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Tiger eye turquoise (12 gp).


Social Check DCs

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