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NPC Generator

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Advanced [show]


Herleva Royston, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a black cloak and cross-gartered white stockings. She wears a deerstalker hat to cover her moderate length chestnut hair. She is baby faced.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She receives visions of the future at random moments

History: Born to a pair of adventurers, Herleva grew up listening to her mother's many stories. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She ran away from her former home and has been making her living as a Banker for the past few years.

Motivation: Her religion dominates her actions; and obtaining odd cultural human artifacts is her passion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Religious. Occupation: Banker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Herleva Royston, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 8 (-1)15 (+2)
Skills Athletics +2, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Guy Hallewell, Male Human [Permalink]

Personal [hide]

Description: A 5'2" eastern man, he wears a green tunic with grey highlights, and long blue pants that bunch up around his shoes. His moppish white hair is in a traditional bowl cut. His hazel eyes are slightly larger than normal.

Personality: He will rave to anyone who will listen. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the east to a Stableman, Guy learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Stableman. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Insane, Impulsive. Bonds: Job, Criminal record. Occupation: Stableman

Voice: Italian accent

Attributes [hide]

Guy Hallewell, Male Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Brass mug with jade inlays (400 gp). Silver comb with moonstones (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 4 Alchemist’s fire.


Social Check DCs


Norman Lincoln, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is renowned for his bright brown suits and hats. His hair is long and golden with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His eyes are hazel and catlike.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of western immigrants he idolized his father. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Some 3 years later his spouse died after the birth of his son. Heartbroken, Norman never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Marry his sister to traveling adventurers; and he feels kind of lost in life

Flaws: Depressed, Impulsive. Bonds: Immigrant, Criminal record, In love, Family. Occupation: Barrister

Voice: Speaks fast with a slight lisp

Attributes [hide]

Norman Lincoln, Male Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Medicine +4, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp.


Social Check DCs


Raymond Leighton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears very tight pants and wife beaters, though occasionally he sports a red coat. He has a very tight haircut. His eyes are brown and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.

History: He was born to a criminal king-pin and mafia family Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record. Occupation: Masseuse

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Raymond Leighton, Male Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)10 (+0) 9 (-1)11 (+0)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs

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