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NPC Generator

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Advanced [show]


Elysande Kinsley, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her feathered hat is riddled with cuts and holes. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She got into the Tailor business at a young age. Cursed with unlife at a very young age, Elysande has worked very hard to control her curse. She now owns her own business.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Elysande Kinsley, Female Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 8 (-1)12 (+1)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs


Margery Snape, Female Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, she is an attractive figure. She likes to wear tan tank tops with brown skirt. She has shaved her head bald. She is baby faced.

Personality: She is witty, but her monotone delivery comes off as unnerving She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: The child of a Sellsword, who enjoyed hunting, Margery was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She struck the Knight job and began her own company from there.

Motivation: She is greedy.

Ideals: Joker. Flaws: Hedonist, Disease. Bonds: Attractive, Nature. Occupation: Knight

Voice: High pitched and raspy

Attributes [hide]

Margery Snape, Female Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)15 (+2) 9 (-1)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Aquan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Lapis lazuli (4 gp). Silver pearl (110 gp). Zircon (70 gp). Alexandrite (600 gp).


Social Check DCs


Wymar Graeme, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a weathered and beat up set of banded mail beneath an oversized brown coat. He is tall, broad shouldered and powerfully built. His auburn hair is lengthy and is close to two feet long. His gray eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Shy, Forgetful. Bonds: Military. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Wymar Graeme, Male Human Paladin 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)13 (+1) 13 (+1)13 (+1)
Skills Religion +4, Survival +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. Malachite (6 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Ramsey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a white collared shirt and black pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His deerstalker hat is riddled with cuts and holes. He has gleaming, smiling amber eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Drogo studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Ramsey, Male Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)8 (-1) 9 (-1)15 (+2)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Peridot (60 gp). Sardonyx (60 gp). Red-brown spinel (40 gp). Rose (60 gp).


Social Check DCs

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