Eleanor Walcott, Female Human [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. Her skin is fair and her fingers are delicate and long. She has shaved her head bald. She has gleaming, smiling blue eyes.
Personality: She acts crazy and hedonistic. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She is the product a well kept family trust fund and as such has never really known need. She worked as a nervous Slave Trader and found it very stressful. She tends to her Slave Trader job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Impeccable. Flaws: Hedonist. Bonds: Rich, Job. Occupation: Slave Trader
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Hunter Barlow, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He sports green clothing, slightly heavier than average wear. His white hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He takes great joy in being the best Engraver in town.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Engraver like his mother before him.
Motivation: Further expansion of business; and expand his business
Ideals: Athletic. Flaws: Insomniac, Racist. Bonds: Job, Rich. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 6 (-2) | 5 (-3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp.
Rosalind Hackney, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'3" and prefers to wear flannel. Her left leg appears badly burned and disfigured. Her golden hair is lengthy and is close to two feet long. Her eyes are a pleasant green.
Personality: Aggressive, abrasive, and angry, Rosalind embodies much of what other species detest in the Humans. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Through the years after Rosalind was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Rosalind's mother didn't care for her much, and the feeling was mutual. Recently she has begun working with bootleggers and crooks.
Motivation: She's repulsed by the PC; and she is a bit of a kleptomaniac
Ideals: Joker, Artistic. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Knight
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Ignan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Red-brown spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Byron, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, yellow shirt, and blue tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and silver with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Gerard hails from a village terrorized by goblins. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Dyer.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he'd like to take his coworkers down a peg
Bonds: Attractive, Guardian, Enemies, Job. Occupation: Dyer
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!


