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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Henry Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of glaives, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His white hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Henry was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Dyer again; and he seems to be bored by most things

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Interpreter

Voice: Scottish accent

Attributes [hide]

Henry Gentry, Male Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)14 (+2) 18 (+4)16 (+3)
Skills Investigation +5, Nature +5
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp.


Social Check DCs


Simon Denholm, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan coat over a black low-cut shirt, and a top hat upon his head. His silver hair is still thick. He has a tattooed face.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Ideals: Professionalism. Bonds: Attractive, Rich, Job, Slave. Occupation: Cook

Voice: Middle-eastern accent

Attributes [hide]

Simon Denholm, Male Human Paladin 5
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 15 (+2)14 (+2)
Skills Athletics +4, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Black pearl (1200 gp). Fiery yellow corundum (600 gp). Azurite (10 gp). 1 Darkwood Shield. 1 Full Plate.


Social Check DCs


Henry Hastings, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears white cloth garments or leather armor. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. In his 11th year, his parents were killed by a gnolls raid, leaving Henry alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Optimist. Flaws: Insomniac. Bonds: Poor, Enemies, Military. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Henry Hastings, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Ermina Lindsay, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is dressed in a clean tan cloak covering her clean studded leather. She is an epitome of beauty. She sports silver long hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is extraordinarily eccentric. She does not trust anyone and sleeps with one eye open.

History: Born in the west to a Blacksmith, Ermina learned a great deal about her mother's area of expertise. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now spends her time doing works of charity.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Philantrophist. Flaws: Insane, Insomniac. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ermina Lindsay, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)11 (+0) 8 (-1)12 (+1)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Golden pearl (120 gp). Black opal (1000 gp). Alexandrite (400 gp). 1 Backpack.


Social Check DCs

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