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NPC Generator

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Advanced [show]


Oriel Mitchell, Female Human [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries with her a set of tridents on her belt, each one with a amethyst on the hilt. With bright blonde hair. Her blue unseeing eyes seem to look past you.

Personality: She is happy with her job as a Brewer. She turns her eye from what people do, preferring to live and let live. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Oriel was left her father's suit of armor and trained in its use and care. She inherited the family business which she has now maintained for 6 years.

Motivation: She wants nothing more than to rejoin the army; and balancing her hectic life and new brewer responsibilities is difficult

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Job, Military. Occupation: Brewer

Voice: Uses sign language

Attributes [hide]

Oriel Mitchell, Female Human Paladin 5
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)11 (+0) 7 (-2)14 (+2)
Skills Persuasion +5, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp.


Social Check DCs


Ida Gladstone, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a faded coat and loose pants complete with wide-brimmed hat. Beneath her clothing is a huge mess of scar tissue. Her brown hair is braided into rings. Her ears are large.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Ida lived on a farm with her father, near the main road leading to a nearby town. She struck it rich when she found rare goods in large quantities. By chance she met her brother recently and the two have been together since.

Motivation: An old rival family wants her found.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Slave, Rich, Family. Occupation: Architect

Voice: Scottish accent

Attributes [hide]

Ida Gladstone, Female Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Performance +5, Religion +5
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. Deep blue spinel (1200 gp). Malachite (11 gp). Rich purple corundum (900 gp).


Social Check DCs


Herleva Harlan, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, marred by sweets. Her hair is silver and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Herleva abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Rich, Adventurer. Occupation: Jeweler

Voice: Low and grunting

Attributes [hide]

Herleva Harlan, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)10 (+0) 15 (+2)16 (+3)
Skills Arcana +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Hale, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. His white hair is long and unkept. His eyes are amber.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was raised by priests from a young age. His parents enrolled him in a Paladin school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and many illithids want him driven away

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Religious, Mentor. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Everard Hale, Male Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Alexandrite (600 gp). Emerald (1300 gp).


Social Check DCs

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